CR 4

NE Medium undead
Init + 0; Senses darkvision 60 ft.; Perception + 0

AC 20, touch 10, flat-footed 20 (+ 4 natural, + 6 armor)
hp 33 (5d8+3)
Fort + 0, Ref + 0, Will + 3
DR 5; Immune undead traits

Spd 20 ft.
Melee slam + 5 (1d6+4); Ranged M2HB + 2 (2d12);

Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk + 2; CMB + 5; CMD 14
Feats Toughness
Special Qualities staggered, turn resistance 2

Equipment: Browning M2HB (d20 past), Sappenpanzer armor

Alchemical Zombie: This zombie has been created through alchemical processes rather than necromantic magic. As such, positive energy has less effect on it, giving it channel resistance +2. Its alchemically treated flesh is also more resistant to damage, granting it an additional +2 bonus to its natural Armor Class above that which it gains based on its size.

Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

Sappenpanzer Armor: This experimental heavy armor is absurdly heavy, and bulky, but provides a Totenkrieger with an additional layer of protection, changing a zombie’s normal DR 5/slashing to a flawless DR 5 at the cost of movement speed.


Undead soldiers created through a union of magic, alchemy and science, the Totenkrieger are the elite combat units deployed by the Founders.


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