Garm and Moira begin studying the translated copy of the Unausperlichen Kulten they took from the cultists they fought in the library, learning the Detect Life and Cloak of Fire spells.
Charis Dawnstorm found himself captured by the agents of the Cult of the Shadowlord. So did Galren, an agent of the Planar Cartographic Society. The two of them were trapped in the dungeon of the Black Lodge’s headquarters outside Arkham.
Moira sees a strange golden eyed man in the mirror. When she turned to face him, he was gone. And before she could warn Garm of the possible threat, he fell asleep, and she found herself faced with the shadow djinn and his Black Lodge agents.
At the same time, Korric, who had gone to purchase provisions, found himself attacked by agents of the Black Lodge. He fought them off, and fearing for his companion’s safety, hurried back to the inn just in time to find his allies being bundled in to the back of two cars and spirited out of the city.
After acquiring a vehicle of his own, Korric followed the Black Lodge cars to a secret base outside the city. After hiding the car, he began an attempt to infiltrate. Dispatching a Black Lodge, he donned his uniform and headed in to the base.
Awakening in the cells along with Charis and Galren, Moira and Garm endeavored to find a way to escape. After a few attempts, Garm managed to bend the bars out of the way, and that allowed them to escape. But before they could leave the dungeon, the group saw something out of place: a hawk, sitting in the room and staring at them.
The hawk flew in to a wall, and it created a magical gateway. Curious, Garm followed while the others stayed behind. On the opposite end of a magical hallway, Garm encountered Marcus, the archmage. Marcus told Garm of the Black Lodge’s leader, Master Therion, and his plan to release the slumbering gods of the Far Realm, the Great Old Ones, from the prison Marcus had made for them. Marcus bade the Fated to stop Therion’s plan, to prevent the Titan Lock from being opened all the way. Marcus explained that the lock was already partially opened, as a result of Therion’s efforts.
Marcus told Garm not to face Therion, his power was much too great. But the Key must be recovered, and kept safe. They must journey to the lock, in the southernmost continent (Antartica), and find the lock there, and seal it again. Then Marcus told Garm to leave quickly, and that his power was waning. They might be able to speak again when the Fated reach the Titan Gate.
Returning to the dungeon, the magical hallway closed behind Garm, and he informed his allies of Marcus’ words. Then they proceeded up the stairs to the rest of the headquarters.
Meanwhile, Korric had managed to get inside the base, only to run afoul of Therion himself. Seeing through Korric’s ruse, Therion threw him through a wall, and demanded his men capture Korric. Korric managed to escape by turning invisible, and fleeing.
Meanwhile, the rest of the Fated managed to make it to a library. There, Garm heard a sword calling his name. It introduced itself as Harper, and bade him to wield it. Garm was more than happy to agree. Korric managed to meet up with them there, and after a brief scuffle with a surprised Charis, the party overheard the shadow djinn, Kabal, speaking with a member of Therion’s Lodge, a man called Aurulius. It seems that there is some friction between the cult of the Shadow Lord and the Black Lodge.
Heading to the top floor, the group finds a strange chapel/throne room. Arcande symbols are etched in it’s stone floors, and a large throne sits at one end. Next to the throne, a small velvet lined table holds the Desert Thorn, and the Key.
As the Fated move to reclaim their items, from a shadowy portal in a corner of the room figure emerge. It is Kabal, flanked by three figures wearing the distinctive black and silver robes of the Cult of the Shadowlord. A battle ensues, and the Fated manage to drive off Kabal, who flees back in to the shadow gate and seal it behind him.
Now in possession of the Key and the Rose once more, the party prepares to escape, only to find themselves confronted with Therion, who proves to be every bit as dangerous as Marcus had warned. It is all the party can do to flee from his insane magic, and his strange probing questions in to the nature of their Arcane Magic. For a time, it does not seem like the group will escape together, and that at least one of them will be killed or captured by Therion. They flee out windows in every possible direction, with Korric in possession of the Key, but Therion pays him no mind, focusing instead on Moira. Therion is able to incapacitate Garm and Charis with the Clutch of Nyogtha, and speaks to her, insisting she tell him how she obtained her magic. She flees out a window.
Releasing the Clutch, Therion follows Moira easily, and it seems that she cannot escape. But at that moment, several explosions rock the compound, and a White Model T Ford streaks in to the encampment. As it passes by Korric, a man in a khaki trenchcoat shouts “GET IN!” Korric does so, and the car continues careening through the camp.
At the same time, Garm, hastened by Galren’s magic, swoops down and retrieves Moira and Galren, spiriting them away from Therion before he can react. Seeing Korric on the side-skirt of the quickly moving car, he drops on top of it. Rounding a corner, the driver prepares to take them out of the camp, but then Therion is there, blocking their path.
The Fated throw every bit of firepower they can muster at him, but he seems hardly phased. Then the driver stares at Therion… and stares hard. His eyes immediately become bloodshot, and rivulets of blood run out of his nose and ears. He cringes with the effort, and Therion blinks, his head suddenly wracked with pain.
With Therion distracted, the driver careens around him, and out the compound’s front gate. Behind them, and explosion seals off the front gate, preventing the Black Lodge cars from giving chase. The driver keeps the accelerator pressed to the floor, and as he drives, introduces himself as Max Crowley, a private investigator hired by Dyson to find the group and inform them of the ship’s readiness.
And behind them, in the camp, Therion, eyes now finally showing emotion (to be specific, rage), summons a clutch of Nightgaunts, and with a sweep of his hand sends them in to the air.