- The PCs kick down the door of the Monastery and kill several quill beasts. (400 XXp/PC)
- Van Zandt appears and demands the return of Tyrfing and Harper.
(Korric +500 XP for catching Van Zandt reference)
- After a few rounds of combat, the PCs notice that part of his overwhelming power is the sentient rune called Black.
- In the end, Garm flenses and bisects black’s wielder. (3200 XP)
- Proceed to the Courtyard, Kill many things. (800 XP)
(Korric -1 AP)
D20 Multiverse
Monastery
13
NOV/11
Comments