Emerging from the sewers, the group finds themselves at the back edge of the orc forces. The keep they believe Biggok to be in is a mere five minute walk away… past hundreds of orcs.
Thankfully, it is a bright and sunny day out. Despising bright sunlight, most of the orcs are sleeping, preparing for the siege at sundown. The ones that are awake wear dark lenses, in an attempt to compensate for the glare, but the effect is the same. It is relatively easy to sneak past them. Still, Shun has a better plan. He stuffs the party into a Bag of Holding, casts daylight on himself, and flies into the glare of the sun. He then approaches the keep from the sky, from the direction of the sun.
His gambit is successful, and he lands silently on a guard tower. Quietly unloading the party from the bag, they get the drop on two lazy guards, and move silently in to the keep.
During their exploration of the keep, Korric again manifests strange stigmata… this time in the form of a cat-like eye in each hand. Trying desperately to wrack his memory, he recalls a strange symbol. Drawing it on the floor in ash to show the others, he suddenly feels himself compelled to chant a ritual. In doing so… he summons Kas, the Bloody Handed, from the depths.
After a tense moment, Garm realizes what is happening. Korric is able to use a type of ritual known as pact magic. It allows him to take the remnants of lost souls into himself, and for a time, emulate their abilities.
After exploring several rooms, (and killing a handful of orcs), they arrive at the keep’s main hall. There, Biggok and his officers are assembled. Biggok is being addressed by a strange man with shoulder-guards made of dark bird feathers. His face is covered by a skull shaped mask, with a long beak affixed to the front. The man is telling Biggok about the very sewer tunnel that the party used to leave the city, trying to convince the large cybork that he can use it to bypass the walls during his assault.
Just then, the party bursts into the room, and an enormous conflict erupts. After what seems like hours, 20 orcs lie dead, including Biggoks most trusted commanders and captains. The dark, crow like sorcerer attempted to flee during the fight (after finding his spells useless against Garm), but fell instead to the former Overlord’s blade.
With the keep emptied of threats, the leadership of the horde is no more. The heroes have recovered a small fortune in gems and magical wealth from the keep… but what will they do about the 10,000 orcs outside?